Table Top RPGs
How to play
Game System:
Blood on the Clocktower
Dungeon Master:
Elijah Horman
Adventure:
Trouble Brewing / Sects and Violets
Saturday
10 AM -10 PM
Estimated session length:
2 horus
Good morning townsfolk of Ravenswood Bluff. Or is it? As you gather in the town square you discover the town storyteller dead on the ancient clocktower. There is a demon amongst you, find them, kill them, good luck.
Players:
Up to 15
Game System:
D&D 5E
Dungeon Master:
Brian Holder
Adventure:
Keys from the Golden Vault- Masterpiece Imbroglio
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
The characters are hired to retrieve the Constantori’s Portrait from a guild of thieves. The party that hired the characters are scared that the portrait will be sold soon, so the characters have to hurry.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Tyler Price
Adventure:
Rabble of Ravens
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
You are accompanying a rich client to the city of Rottheim when you're carriage is vandalized forcing you to stay in the odd border town of RavenRidge where something is afoot, involving....theatre kids?
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
John Holder
Adventure:
The Hero's Gauntlet
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
Our heroes are magically transported into a 3 door dungeon, where they must prove themselves to be worthy members of the Hero Guild. Testing their wit, stamina, creativity, and toughness to slog their way through to victory. They face their toughest challenges yet with high stakes temptations, rarely seen creatures, and a little bit of a twist behind every door.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Tony Gesell
Adventure:
Kidnapping at Stoneacre (level 3)
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
The Precepts daughter has gone missing. As members of the Red Lion's Adventurers Guild you have been hired to find her before sunset tomorrow or girl and quire possibly the town will face the consequences!
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Jack Newman
Adventure:
Mystery at Marine Park (level 5)
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
Unnatural Earthquakes and Tsunamis have devastated the coast. The source has been traced to a defunct underwater amusement park. Journey with your friends to Marine Park and thwart the plot of the mad Killer Whale- Umbrafin
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Cyrus Barringer
Adventure:
A Brew Most Potent
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
The Wild Wizards brewing company tried to expand but has hit a roadblock. You’ve been tasked with killing a pack of giant rats, but beyond the walls is something ancient that hasn’t been uncovered.
Players:
3-6 players
Game System:
Vampire: the Masquerade
Dungeon Master:
Charlie Probus
Adventure:
Learn to play Vampire: the Masquerade 5th edition
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
Interested in learning about Vampire: The Masquerade? We’ll go over mechanics, making a character sheet, and all the basic lore you need to get started roleplaying in the World of Darkness. If you’re interested in playing a Vampire: The Masquerade game during the convention and have never played before, this session can get you up to speed.
Players:
4-6 players
Game System:
Sprinkles is Missing
Dungeon Master:
Bill Fischer
Adventure:
Sprinkles is Missing! A Family Friendly all-ages game
Saturday
11 AM - 1 PM
Estimated session length:
2 hours
You and your friends sit on the Student Council at Arbor Haven Magical Elementary School. The school mascot, Sprinkles the Unicorn, is missing. Worried, you all set out through the magic forest to find them. Fun for everyone but great for anyone new to role playing games.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Chuck Buckley
Adventure:
Murder on the Rock of Bral
Saturday
11 AM - 3 PM
Estimated session length:
4 hours
There has been a murder on the Rock of Bral. The victim is one of Prince Andru’s trusted advisors. Everyone is a suspect. As a group of adventurers fresh off a ship from the Astral Sea, you are free from any suspicion and influence from the many different factions that operate in the city. You are hired to find out who committed this crime and why.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
John Siddons
Adventure:
Dragons of Storm Wreck Island
Saturday
11 AM - 3 PM
Estimated session length:
4 hours
Take your ledgling heroes to an isolated island ravaged by the undead and the lingering curses of a long dead dragon. Players will have to investigate shipwrecks and sea caves, help the local kobolds and perhaps stop a young dragon before they tamper with something they can’t control. If you’re starting out is this the best option for a new playgroup.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Gabrielle Terrill
Adventure:
What's this? What's that? What are YOU?
Saturday
12 PM - 2 PM
Estimated session length:
2 hours
So you want to roll some dice and figure out what on earth a “mind flayer” even is? this is the group for you! this will be a 2 hour guided session for creating your very first dnd character, the basic game mechanics, and explanation of some early rules and getting a feel for the game for those who have never had worry about counting how many sides their dice have.
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Adam Barringer
Adventure:
A Wild Chase (levels 4/5)
Saturday
12 PM - 2 PM
Estimated session length:
2 hours
After two years of imprisonment, an elf has escaped and is in dire need of aid.. Transformed assassins are looking to grab themselves a quick meal, while the only object that can change him back is in the hands of his former pupil and nemesis.
Players:
4-8 players
Game System:
D&D 5E
Dungeon Master:
Courtney Gray
Adventure:
Chocolate Cookie Chaos
Saturday
12 PM - 2 PM
Estimated session length:
2 hours
The local confectionary, run by fairy elves of House Keebler, have come into possession of Ultra Dark Chocolate, which has corrupted the minds of the baking elves. In their corruption, they've been trying to kidnap people to bake into cookies and obviously we can't have that. The town has hired the party to get to the root of the problem and free the minds of House Keebler!
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
John Oakley
Adventure:
CCC-KUMORI-01-01: Wreckers
Saturday
12 PM - 2 PM
Estimated session length:
2 hours
Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work?
Players:
3-8 players
Game System:
Sleepaway
Dungeon Master:
Landon Klingaman
Adventure:
The Lindworm
Saturday
12 PM - 4 PM
Estimated session length:
4 hours
Your summer camp is plagued by the Lindworm, a monster both literal and symbolic — it’s all the woes of the modern world (like homophobia, the patriarchy, and late stage capitalism), and it’s also ten feet tall and has too many teeth. As a counselor, your job is to protect your campers and face the horrors of the Lindworm, all while trying to navigate interpersonal relationships and personal failings. Confront your fears, fall in love, and face your impending doom in this cozy, yet terrifying, indie TTRPG.
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Johnathan Sturrock
Adventure:
Ultimate Austral Cappuccinonater Quest
Saturday
12 PM - 4 PM
Estimated session length:
4 hours
You've been brought together searching for answers as all of the water has mysteriously disappeared from your hometown - a small fishing village.
Players:
4-6 players
Game System:
Vampire: the 20th Anniversary Edition
Dungeon Master:
Carroll Arbuckle
Adventure:
Unto the Not So Gentle Night
Saturday
12 PM - 4 PM
Estimated session length:
4 hours
Beginners welcome! As members of an anarch gang known as Blackriot, your troubles run deep. Your leader of the last several years, Angel, is missing. The treachery of the primogen (the prince's council of advisors) tore her from you and you are now leaderless at the most dangerous point of their immortal lives. Last night, you successfully pulled off the heist of a lifetime, escaping with half a million dollars, but more than just money was taken. During the excitement, you carried off a more valuable prize: a mysterious Kindred who was, for reasons yet unknown, held hostage by the Ventrue primogen. Now you are in big trouble. However, you do have a trump card: Alexis, your mysterious prize. By using her as a bartering chip, you may seize control of your fate. Of course, Alexis might have something to say about this.
Players:
3-7 players
Game System:
Call of Cthulhu 7E
Dungeon Master:
Fleming Barto
Adventure:
A Keeper's Comfort
Saturday
12 PM - 4 PM
Estimated session length:
4 hours
January 10th, 1923: The United States Lighthouse Service All Auditors Memo; USLS has mandated a team of inspectors to visit Keel Island, following radio silence from its custodians. Volunteers should contact their Senior Inspector and file liability waiver form HP-13.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
John Holder
Adventure:
The Hero's Gauntlet
Saturday
1 PM - 3 PM
Estimated session length:
2 hours
Our heroes are magically transported into a 3 door dungeon, where they must prove themselves to be worthy members of the Hero Guild. Testing their wit, stamina, creativity, and toughness to slog their way through to victory. They face their toughest challenges yet with high stakes temptations, rarely seen creatures, and a little bit of a twist behind every door.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Brian Holder
Adventure:
Keys from the Golden Vault- Masterpiece Imbroglio
Saturday
1 PM - 3 PM
Estimated session length:
2 hours
The characters are hired to retrieve the Constantori’s Portrait from a guild of thieves. The party that hired the characters are scared that the portrait will be sold soon, so the characters have to hurry.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Tony Gesell
Adventure:
Kidnapping at Stoneacre (level 3)
Saturday
1 PM - 3 PM
Estimated session length:
2 hours
The Precepts daughter has gone missing. As members of the Red Lion's Adventurers Guild you have been hired to find her before sunset tomorrow or girl and quire possibly the town will face the consequences!
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Savanna Portenier
Adventure:
The Queen of Cats
Saturday
1 PM - 3 PM
Estimated session length:
2 hours
A whimsical urban romb that will have our newbie adventurers searching for a missing monarch, meeting crime bosses, and fighting a final battle of the beasts! Perfect for people new to D&D while still being exciting for experienced players.
Players:
3-6 players
Game System:
Pathfinder 1E
Dungeon Master:
Victoria Gant
Adventure:
Hatchling Havoc (levels 4-6)
Saturday
1 PM - 3 PM
Estimated session length:
2 hours
After years of preparation the hero’s finally raid the largest chromatic dragon’s nest on the continent. With many a dragon slayed and even more treasures obtained the hero’s take their winnings back home. Little did they know, the eggs they brought back weren’t infertile… Crack… Crack... You finally open your shell.
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Harvey Brown
Adventure:
The Abrogate Failsafe (level 2)
Saturday
1 PM - 5 PM
Estimated session length:
4 hours
You, and a handful of other adventurers have received an invitation, very specific in time and date, from an unknown employer. Strange, given your relative freshness to heroism that someone would seek you all out so specifically. But this is how heroes begin, and a call to action must be answered, and this unknown benefactor clearly thinks you are up to whatever task they have in store.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Hunter Hale
Adventure:
Dungeons & Dragons: Dragonlance
Saturday
1 PM - 5 PM
Estimated session length:
4 hours
Welcome to the war-torn world of Krynn, amidst the chaos of the War of the Lance. In this homebrew Dungeons & Dragons adventure, the party finds themselves embroiled in a dire situation, tasked with aiding the oppressed gully dwarves of a mining town.
Players:
3-6 players
Game System:
Delta Green
Dungeon Master:
Colin Watson
Adventure:
Operation: Azure Tears
Saturday
1 PM - 5 PM
Estimated session length:
4 hours
For fans of the X-Files, True Detective, and the SCP Foundation, in the world of Delta Green, you are covert government agents in the 1990s investigating the unnatural threats to our world. Your team is being sent to investigate reports of occult activity in a small town in upstate NY. Secure the truth, contain the unnatural, and protect our future.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Adam Barringer
Adventure:
A Wild Chase (levels 4/5)
Saturday
2 PM - 4 PM
Estimated session length:
2 hours
After two years of imprisonment, an elf has escaped and is in dire need of aid.. Transformed assassins are looking to grab themselves a quick meal, while the only object that can change him back is in the hands of his former pupil and nemesis.
Players:
4-8 players
Game System:
D&D 5E
Dungeon Master:
Cyrus Barringer
Adventure:
A Brew Most Potent
Saturday
2 PM - 4 PM
Estimated session length:
2 hours
The Wild Wizards brewing company tried to expand but has hit a roadblock. You’ve been tasked with killing a pack of giant rats, but beyond the walls is something ancient that hasn’t been uncovered.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Courtney Gray
Adventure:
Chocolate Cookie Chaos
Saturday
2 PM - 4 PM
Estimated session length:
2 hours
The local confectionary, run by fairy elves of House Keebler, have come into possession of Ultra Dark Chocolate, which has corrupted the minds of the baking elves. In their corruption, they've been trying to kidnap people to bake into cookies and obviously we can't have that. The town has hired the party to get to the root of the problem and free the minds of House Keebler!
Players:
3-6 players
Game System:
Pathfinder 2E
Dungeon Master:
Justin Mercier
Adventure:
Assault on the Cursed Tower (levels 1-4)
Saturday
2 PM - 4 PM
Estimated session length:
2 hours
Once a year the townsfolk of Maplewood Hollow must ask the aid of adventures to escort their Lord into the depths of the undead-infested tower to halt a curse and protect the town. Little do the heroes know there is more to the mission than meets the eye.
Players:
3-6 players
Game System:
Monster of the Week
Dungeon Master:
Gabrielle Terrill
Adventure:
Monster of the Week for the Initiate
Saturday
2 PM - 4 PM
Estimated session length:
2 hours
So you want to play monster of the week. great! so glad to hear it! You have no idea what that is? Also great! This is the set up for you! This meeting will be a guide to playbooks, gming, and the wonders of story telling through roleplay!
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Max Zakh
Adventure:
Are You Afraid of the Dark?
Saturday
2 PM - 6 PM
Estimated session length:
4 hours
Running out of resources your party stops by a hamlet to resupply. As the sun starts to set you notice that this darkness is not ordinary and the shadows linger. The candle shipment from the monastery on the hill has been delayed and the locals are running out of light to keep the darkness at bay.
Players:
4-6 players
Game System:
Vampire: the Masquerade
Dungeon Master:
Charlie Probus
Adventure:
Lunarious
Saturday
2 PM - 6 PM
Estimated session length:
3 hours
The Prince of the Research Triangle has been missing for almost a month and the city is beginning to sense a power vacuum. Your coterie is summoned to help find the Prince before the next gathering in two nights’ time. Will you be able to navigate trapped havens, political maneuvering, and fang-snapping combat, or will they too become victims of the Camarilla bloodlust? This session will use pre-gen characters.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Chuck Buckley
Adventure:
The Haunting of Colbrash Hall
Saturday
3 PM - 5 PM
Estimated session length:
2 hours
As you know, Colbrash Hall is possibly the most haunted house in all of Westfell. Filled with unspeakable, horrible ghouls and ghosts and other nasty things. It’s terrible and it should be burned to the ground. Absolutely. No question. But the architecture and the layout is stunning. Bespoke furnishings and perfect examples of the late 2nd age artwork will take your breath away. It would be a tragic loss for it to be destroyed. That is why we are hiring you to sort of cleanse it. This is an adventure for 4th level characters. BYOC (PHB+Tashas), or pick up one at the table. Get ready to clear out Colbrash Hall.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Tyler Price
Adventure:
Rabble of Ravens
Saturday
3 PM - 5 PM
Estimated session length:
2 hours
You are accompanying a rich client to the city of Rottheim when you're carriage is vandalized forcing you to stay in the odd border town of RavenRidge where something is afoot, involving....theatre kids?
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Jack Newman
Adventure:
Mystery at Marine Park (level 5)
Saturday
3 PM - 5 PM
Estimated session length:
2 hours
Unnatural Earthquakes and Tsunamis have devastated the coast. The source has been traced to a defunct underwater amusement park. Journey with your friends to Marine Park and thwart the plot of the mad Killer Whale- Umbrafin
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Rob Taylor
Adventure:
The Tarrasque Task of Maureen Trask
Saturday
3 PM - 7 PM
Estimated session length:
4 hours
What do you do when a 1,200 foot long, 600-foot tall, hard-shelled lizard barrels across the desert headed straight for the tavern in which you and your friends are unwinding? Obviously, you let a strange, bushy-haired gnome woman use telekinesis to toss you inside a hole in the thing's side so you can wander around in its innards looking for a magic sword! (4hr 5th Edition for level 8)
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Summer Hill
Adventure:
The Death of a Servant (level 4)
Saturday
3 PM - 7 PM
Estimated session length:
4 hours
Cartography may not seem to be the most thrilling life to those outside the trade, but only the toughest and bravest dare to map the edge of the wilds. You are to embark on a mission to investigate a village developing in the west of nowhere whose graves stones vary their general population. There you can decide to pencil in this smudge on the map or wipe it out of existence. This campaign deals lightly in social intrigue but highly in mystery and dangerous combat.
Players:
3-4 players
Game System:
D&D 5E
Dungeon Master:
John Holder
Adventure:
The Hero's Gauntlet
Saturday
4 PM - 6 PM
Estimated session length:
2 hours
Our heroes are magically transported into a 3 door dungeon, where they must prove themselves to be worthy members of the Hero Guild. Testing their wit, stamina, creativity, and toughness to slog their way through to victory. They face their toughest challenges yet with high stakes temptations, rarely seen creatures, and a little bit of a twist behind every door.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Savanna Portenier
Adventure:
The Blight of Bramble Bog
Saturday
4 PM - 6 PM
Estimated session length:
2 hours
Bramble Bog is full of bubbling mud, tangled vines, and mysterious fog. Never a inviting place, recently the bog has become especially dangerous, strange creatues have been seen emerging from the mud, and worse, several children gone missing inside it. What strange evil has taken over the bog? And can the children be found before it's too late? This adventure is perfect for people new to D&D while still being exciting for experienced players.
Players:
3-6 players
Game System:
Pathfinder 2E
Dungeon Master:
Justin Mercier
Adventure:
The Eldritch Birthday Party (levels 1-4)
Saturday
4 PM - 6 PM
Estimated session length:
2 hours
Your guild is hired as bodyguards for the young prince’s Birthday Festival, but a dark force has corrupted the clowns, taken the servants captive, and turned the dance floor into a battleground. Can you help save the day before the cake is served?
Players:
3-6 players
Game System:
Animal Town Confidential
Dungeon Master:
John Lapoint
Adventure:
The Hoarder's Horrible Fate
Saturday
4 PM - 8 PM
Estimated session length:
4 hours
Eccentric Harry Horton, a cat, has been found murdered in the cellar of his farmhouse in a rural area outside of Animal Town. The County Sheriff has called in Inspector Dog to assist in the investigation. Characters provided.
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Bailey Austin
Adventure:
Death House
Saturday
4 PM - 8 PM
Estimated session length:
4 hours
Level 1 characters will investigate the secrets of a haunted house and put wrathful spirits to rest. Will you uncover the truth? Or will your bones join the rest of the dead? (This adventure will contain mature themes. Age req. 16+)
Players:
3-6 players
Game System:
Monster of the Week
Dungeon Master:
Gabrielle Terrill
Adventure:
Welcome to Lake Wasting
Saturday
4 PM - 8 PM
Estimated session length:
4 hours
Welcome to the (formerly) scenic, (less than) beautiful, (cheap) vacation paradise- Lake Wasting! Located on the south shore of the beautiful scenic Lake Wasting, the (not so) peaceful town life will draw you in (to keep), and wash away your worries in the peaceful waves of lakeshore living (…).
Players:
3-8 players
Game System:
Pathfinder 1E
Dungeon Master:
Victoria Gant
Adventure:
Cavernous Conundrum (levels 8-15)
Saturday
4 PM - 8 PM
Estimated session length:
4 hours
This is what you get for pocketing a strange runic lockbox from a cult. The party is having weird dreams, no one’s magic has been working right, and you can’t even open the damn thing. What’s worse is your latest attempt at teleportation has left you all in a strange crystalline cavern that none of you recognize. With your teleportation spells fizzling and the crystals glowing an eerie purple you swear you feel the ground rumble. Why here, how will you escape, and why is the rumbling getting louder?
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Teres Alter
Adventure:
Keys from the Golden Vault- Murkmire Malevolence
Saturday
5 PM - 7 PM
Estimated session length:
2 hours
You all are being tested for an opportunity to join the esteemed Golden Vault. An eldritch relic has been pulled from its temple, and taken to a museum. Although warned of the consequences, management has not been receptive. That is where you all come in. You have one evening to steal the relic, and return it to safety, before a heist becomes a horror.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Adam Barringer
Adventure:
A Wild Chase (level 4/5)
Saturday
5 PM - 7 PM
Estimated session length:
2 hours
After two years of imprisonment, an elf has escaped and is in dire need of aid.. Transformed assassins are looking to grab themselves a quick meal, while the only object that can change him back is in the hands of his former pupil and nemesis.
Players:
4-8 players
Game System:
D&D 5E
Dungeon Master:
Brian Holder
Adventure:
Keys from the Golden Vault- Masterpiece Imbroglio
Saturday
5 PM - 7 PM
Estimated session length:
2 hours
The characters are hired to retrieve the Constantori’s Portrait from a guild of thieves. The party that hired the characters are scared that the portrait will be sold soon, so the characters have to hurry.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Cyrus Barringer
Adventure:
A Brew Most Potent
Saturday
5 PM - 7 PM
Estimated session length:
2 hours
The Wild Wizards brewing company tried to expand but has hit a roadblock. You’ve been tasked with killing a pack of giant rats, but beyond the walls is something ancient that hasn’t been uncovered.
Players:
3-6 players
Game System:
Sleepaway
Dungeon Master:
Landon Klingaman
Adventure:
The Lindworm
Saturday
5 PM - 9 PM
Estimated session length:
2 hours
Your summer camp is plagued by the Lindworm, a monster both literal and symbolic — it’s all the woes of the modern world (like homophobia, the patriarchy, and late stage capitalism), and it’s also ten feet tall and has too many teeth. As a counselor, your job is to protect your campers and face the horrors of the Lindworm, all while trying to navigate interpersonal relationships and personal failings. Confront your fears, fall in love, and face your impending doom in this cozy, yet terrifying, indie TTRPG.
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Joseph Cadotte
Adventure:
Release the Hounds
Saturday
5 PM - 9 PM
Estimated session length:
4 hours
Influencers have come to town for a leg of a months-long hunting tour. After a night of carousing in a local pub after what they claim was a successful hunt, they returned to their camp to find that one of their number has been attacked and killed by a terrible monster. They are offering rewards for help figuring out what happened and stopping this dreadful creature from killing again.
Players:
3-6 players
Game System:
AD&D 1E
Dungeon Master:
Carroll Arbuckle
Adventure:
Nightshade
Saturday
5 PM - 9 PM
Estimated session length:
4 hours
Beginners welcome! A noble seeks to hire your services for a "trifling errand." Claiming other engagements, he asks you to pick up a potion--"I should say a medicine, actually...for a lady" that should now be ready. Would 50gp--20gp now, the balance on delivery--be sufficient? This is a lot of money for a simple errand...
Players:
1-4 players
Game System:
Call of Cthulhu 7E
Dungeon Master:
Fleming Barto
Adventure:
Book of Eve
Saturday
5 PM - 9 PM
Estimated session length:
4 hours
Mistress Eudora Elmore requests the pleasure of your presence at 4 in the evening on Sunday the Fourth of August, 1917, at her home for dinner, dancing, and a surprise announcement. Mistress Elmore has expressed that she will not consider the night complete without your presence, and will take extreme offence at any absence or lateness.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
John Holder
Adventure:
The Hero's Gauntlet
Saturday
6 PM - 8 PM
Estimated session length:
2 hours
Our heroes are magically transported into a 3 door dungeon, where they must prove themselves to be worthy members of the Hero Guild. Testing their wit, stamina, creativity, and toughness to slog their way through to victory. They face their toughest challenges yet with high stakes temptations, rarely seen creatures, and a little bit of a twist behind every door.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Hunter Hale
Adventure:
Dungeons & Dragons: Dragonlance
Saturday
6 PM - 10 PM
Estimated session length:
4 hours
Welcome to the war-torn world of Krynn, amidst the chaos of the War of the Lance. In this homebrew Dungeons & Dragons adventure, the party finds themselves embroiled in a dire situation, tasked with aiding the oppressed gully dwarves of a mining town.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Chuck Buckley
Adventure:
Murder on the Rock of Bral
Saturday
6 PM - 10 PM
Estimated session length:
4 hours
There has been a murder on the Rock of Bral. The victim is one of Prince Andru’s trusted advisors. Everyone is a suspect. As a group of adventurers fresh off a ship from the Astral Sea, you are free from any suspicion and influence from the many different factions that operate in the city. You are hired to find out who committed this crime and why.
Players:
4-6 players
Game System:
Vampire: the Masquerade
Dungeon Master:
Charlie Probus
Adventure:
Make Blood Boil
Saturday
6 PM - 10 PM
Estimated session length:
3 hours
New York City, 2024: Things start to spiral out of control at an Anarch party as a party goer is found dying, apparently due to some sort of infection. An infection passed on by a vampire. The race is on for your coterie to clear their name, prove they are not the carriers, and find patient zero before the Camarilla Sheriff starts to put suspected characters to Final Death.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Rob Taylor
Adventure:
Tree of Truth
Saturday
7 PM - 9 PM
Estimated session length:
2 hours
Since the dying king not a single son did sire, his three nephews competing claims to the crown have called. And so it is that a struggle for succession is sure unless someone can verifiably validate the one true heir. The Royal counsel suggests that a party of adroit adventurers could avert the woes of war, and perhaps enrich themselves, by presenting this enigmatic exigency to the Tree of Truth and returning with the reply. A noble notion indeed, but difficult to do, as the Tree of Truth stands in the nexus of the Gnarly Garden, of old overrun with howling humanoids and perilous plants... (2hr 5th edition for levels 3-5)
Players:
4-6 players
With over 100 RPG sessions this weekend you may be wondering how to play.
If you are looking to play in the Pathfinder Society games, you can sign up in advanced here: https://warhorn.net/events/playthrough-con-2024-pfs-sfs
All of the games listed below are walk ups! Come early and sign up at the con!
Game System:
Blood on the Clocktower
Dungeon Master:
Elijah Horman
Adventure:
Trouble Brewing / Sects and Violets
Sunday
10 AM - 6 PM
Estimated session length:
2 hours
Good morning townsfolk of Ravenswood Bluff. Or is it? As you gather in the town square you discover the town storyteller dead on the ancient clocktower. There is a demon amongst you, find them, kill them, good luck.
Players:
Up to 15
Game System:
Call of Cthulhu 7E
Dungeon Master:
Fleming Barto
Adventure:
A Keeper's Comfort
Sunday
10 AM - 2 PM
Estimated session length:
4 hours
January 10th, 1923: The United States Lighthouse Service All Auditors Memo; USLS has mandated a team of inspectors to visit Keel Island, following radio silence from its custodians. Volunteers should contact their Senior Inspector and file liability waiver form HP-13.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Chuck Buckley
Adventure:
The Haunting of Colbrash Hall
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
As you know, Colbrash Hall is possibly the most haunted house in all of Westfell. Filled with unspeakable, horrible ghouls and ghosts and other nasty things. It’s terrible and it should be burned to the ground. Absolutely. No question. But the architectur
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Brian Holder
Adventure:
Keys from the Golden Vault- Masterpiece Imbroglio
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
The characters are hired to retrieve the Constantori’s Portrait from a guild of thieves. The party that hired the characters are scared that the portrait will be sold soon, so the characters have to hurry.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Jack Newman
Adventure:
Mystery at Marine Park (level 5)
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
Unnatural Earthquakes and Tsunamis have devastated the coast. The source has been traced to a defunct underwater amusement park. Journey with your friends to Marine Park and thwart the plot of the mad Killer Whale- Umbrafin
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Cyrus Barringer
Adventure:
A Brew Most Potent
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
The Wild Wizards brewing company tried to expand but has hit a roadblock. You’ve been tasked with killing a pack of giant rats, but beyond the walls is something ancient that hasn’t been uncovered.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
John Oakley
Adventure:
CCC-KUMORI-01-01: Wreckers
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
Cargo ships are being dashed against the rocks west of Hulburg, lured off course by a mysterious light. Is this the work of ordinary thieves, or are more nefarious forces at work?
Players:
3-8 players
Game System:
Vampire: the Masquerade
Dungeon Master:
Charlie Probus
Adventure:
Learn to play Vampire: the Masquerade 5th edition
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
Interested in learning about Vampire: The Masquerade? We’ll go over mechanics, making a character sheet, and all the basic lore you need to get started roleplaying in the World of Darkness. If you’re interested in playing a Vampire: The Masquerade game during the convention and have never played before, this session can get you up to speed.
Players:
4-6 players
Game System:
Sprinkles is Missing
Dungeon Master:
Bill Fischer
Adventure:
Sprinkles is Missing! A Family Friendly all-ages game
Sunday
11 AM - 1 PM
Estimated session length:
2 hours
You and your friends sit on the Student Council at Arbor Haven Magical Elementary School. The school mascot, Sprinkles the Unicorn, is missing. Worried, you all set out through the magic forest to find them. Fun for everyone but great for anyone new to role playing games.
Players:
4-6 players
Game System:
Animal Town Confidential
Dungeon Master:
John Lapoint
Adventure:
Fatal Cruise
Sunday
11 AM - 3 PM
Estimated session length:
4 hours
When Chicky Van Der Buck invites Inspector Dog and his friends on a luxury cruise on the Pawcific Ocean, no one suspects that murder is “afoot” on the high seas. Characters provided.
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Rob Taylor
Adventure:
Stormrise (Dr. Who)
Sunday
11 AM - 3 PM
Estimated session length:
4 hours
Arriving in the English seaside village of Batterlee on the third anniversary of a horrific storm, you find the village is gathering to witness the consecration of a memorial to those lost. Unfortunately the day is destined for trouble. Another storm is brewing, and hiding in the storm is an evil force that seeks control of a mysterious machine. But another stranger has arrived in town. He calls himself The Doctor, and he is eager to enlist your help... (3-4hr Doctors & Daleks (The Official D&D 5th edition Doctor Who adaptation) for level 2)
Players:
4-6 players
Game System:
Pathfinder
Dungeon Master:
Victoria Gant
Adventure:
Cavernous Conundrum (levels 8-15)
Sunday
11 AM - 3 PM
Estimated session length:
4 hours
This is what you get for pocketing a strange runic lockbox from a cult. The party is having weird dreams, no one’s magic has been working right, and you can’t even open the damn thing. What’s worse is your latest attempt at teleportation has left you all in a strange crystalline cavern that none of you recognize. With your teleportation spells fizzling and the crystals glowing an eerie purple you swear you feel the ground rumble. Why here, how will you escape, and why is the rumbling getting louder?
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Tyler Price
Adventure:
Rabble of Ravens
Sunday
12 PM - 2 PM
Estimated session length:
2 hours
You are accompanying a rich client to the city of Rottheim when you're carriage is vandalized forcing you to stay in the odd border town of RavenRidge where something is afoot, involving....theatre kids?
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Savanna Portenier
Adventure:
The Queen of Cats
Sunday
12 PM - 2 PM
Estimated session length:
2 hours
A whimsical urban romb that will have our newbie adventurers searching for a missing monarch, meeting crime bosses, and fighting a final battle of the beasts! Perfect for people new to D&D while still being exciting for experienced players.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Gabrielle Terrill
Adventure:
Welcome to Strixhaven Academy
Sunday
12 PM - 4 PM
Estimated session length:
4 hours
What a wonderful first day of school! meeting professors, classmates, trying not to die to whatever lurks in the underbelly of the school… the usual first day shenanigans!” this will be a brief exploration of the pre-existing setting strixhaven, for those who care to explore the magic for the first time!
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Harvey Brown
Adventure:
The Siege of Respite Vale (level 6)
Sunday
12 PM - 4 PM
Estimated session length:
4 hours
The sleepy village of Respite Vale provides a bounty of food and produce to the surrounding region. Two weeks ago, the regular caravans failed to appear. The messengers sent to investigate did not return. A more experienced Team is needed, and so you are hired to travel to the small village in the forested foothills, and do all you can to locate the missing messengers and resume the much needed food supplies.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Max Zakh
Adventure:
Are You Afraid of the Dark?
Sunday
12 PM - 4 PM
Estimated session length:
4 hours
Running out of resources your party stops by a hamlet to resupply. As the sun starts to set you notice that this darkness is not ordinary and the shadows linger. The candle shipment from the monastery on the hill has been delayed and the locals are running out of light to keep the darkness at bay.
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Joseph Cadotte
Adventure:
I Was a Teenage Necromancer
Sunday
12 PM - 4 PM
Estimated session length:
4 hours
Vandalism has been plaguing local graveyards and nearby homes and businesses. Not only is there random, indiscriminate damage and many, many disturbed graves. The historical society, charged with preserving the cemeteries, are up in arms, as are the police, who suspect a grave robber, or worse, is active in the small mountain town of Silver Creek.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Teres Alter
Adventure:
Keys from the Golden Vault- The Sygian Gambit
Sunday
1 PM - 3 PM
Estimated session length:
2 hours
The Afterlife Casino is holding a tournament, and a former gambler looking for payback has asked you all for help. Your job is to steal gold from their vaults, and the tournament trophy, all before a winner is declared. Ready to press your luck?
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Hunter Hale
Adventure:
Dungeons & Dragons: Dragonlance
Sunday
1 PM - 5 PM
Estimated session length:
4 hours
Welcome to the war-torn world of Krynn, amidst the chaos of the War of the Lance. In this homebrew Dungeons & Dragons adventure, the party finds themselves embroiled in a dire situation, tasked with aiding the oppressed gully dwarves of a mining town.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
Mick McCarthy
Adventure:
Masque of the Worms
Sunday
1 PM - 5 PM
Estimated session length:
4 hours
Players will face mystery, intrigue, and, of course, combat with spooky baddies. Will you save the day, fall in battle, or fall into madness yourselves? Both new and experienced players over the age of 14 are welcome. Character creation will be covered at request and pre generated characters will be available. Note that this story contains reference to a young child under stress and possible mental health issues following the same vein as many of Poe's tales.
Players:
4-6 players
Game System:
Vampire: the 20th Anniversary Edition
Dungeon Master:
Carroll Arbuckle
Adventure:
Unto the Not So Gentle Night
Sunday
1 PM - 5 PM
Estimated session length:
4 hours
Beginners welcome! As members of an anarch gang known as Blackriot, your troubles run deep. Your leader of the last several years, Angel, is missing. The treachery of the primogen (the prince's council of advisors) tore her from you and you are now leader
Players:
3-7 players
Game System:
D&D 5E
Dungeon Master:
Tyler Price
Adventure:
Rabble of Ravens
Sunday
2 PM - 4 PM
Estimated session length:
2 hours
You are accompanying a rich client to the city of Rottheim when you're carriage is vandalized forcing you to stay in the odd border town of RavenRidge where something is afoot, involving....theatre kids?
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Savanna Portenier
Adventure:
The Blight of Bramble Bog
Sunday
2 PM - 4 PM
Estimated session length:
2 hours
Bramble Bog is full of bubbling mud, tangled vines, and mysterious fog. Never a inviting place, recently the bog has become especially dangerous, strange creatues have been seen emerging from the mud, and worse, several children gone missing inside it. What strange evil has taken over the bog? And can the children be found before it's too late? This adventure is perfect for people new to D&D while still being exciting for experienced players.
Players:
3-6 players
Game System:
Pathfinder
Dungeon Master:
Justin Mercier
Adventure:
Assault on the Cursed Tower (levels 1-4)
Sunday
2 PM - 4 PM
Estimated session length:
2 hours
Once a year the townsfolk of Maplewood Hollow must ask the aid of adventures to escort their Lord into the depths of the undead-infested tower to halt a curse and protect the town. Little do the heroes know there is more to the mission than meets the eye.
Players:
3-6 players
Game System:
D&D 5E
Dungeon Master:
John Oakley
Adventure:
CCC-RPSG-01: Ooze There?
Sunday
2 PM - 6 PM
Estimated session length:
4 hours
As the City of Danger struggles to rebuild, a spate of unexplained disappearances in the Zhent Ghettos threatens to erupt into fresh chaos. The factions are hard pressed to investigate, and it falls upon you to uncover the truth behind this new menace.
Players:
3-8 players
Game System:
Call of Cthulhu 7E
Dungeon Master:
Fleming Barto
Adventure:
Book of Eve
Sunday
2 PM - 6 PM
Estimated session length:
4 hours
Mistress Eudora Elmore requests the pleasure of your presence at 4 in the evening on Sunday the Fourth of August, 1917, at her home for dinner, dancing, and a surprise announcement. Mistress Elmore has expressed that she will not consider the night complete without your presence, and will take extreme offence at any absence or lateness.
Players:
4-6 players
Game System:
Vampire: the Masquerade
Dungeon Master:
Charlie Probus
Adventure:
The Monsters
Sunday
2 PM - 6 PM
Estimated session length:
4 hours
In Warrensburg, WV, someone is killing people and taking their blood, which is always a problem for vampires. If it is a human being, it might draw attention to the true predators of the night. If it is Kindred, the Masquerade is in jeopardy. But what if it’s something else?
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Jack Newman
Adventure:
Mystery at Marine Park (level 5)
Sunday
3 PM - 5 PM
Estimated session length:
2 hours
Unnatural Earthquakes and Tsunamis have devastated the coast. The source has been traced to a defunct underwater amusement park. Journey with your friends to Marine Park and thwart the plot of the mad Killer Whale- Umbrafin
Players:
3-8 players
Game System:
D&D 5E
Dungeon Master:
Rob Taylor
Adventure:
Tree of Truth
Sunday
3 PM - 5 PM
Estimated session length:
2 hours
Since the dying king not a single son did sire, his three nephews competing claims to the crown have called. And so it is that a struggle for succession is sure unless someone can verifiably validate the one true heir. The Royal counsel suggests that a party of adroit adventurers could avert the woes of war, and perhaps enrich themselves, by presenting this enigmatic exigency to the Tree of Truth and returning with the reply. A noble notion indeed, but difficult to do, as the Tree of Truth stands in the nexus of the Gnarly Garden, of old overrun with howling humanoids and perilous plants... (2hr 5th edition for levels 3-5)
Players:
4-6 players
Game System:
D&D 5E
Dungeon Master:
Adam Barringer
Adventure:
A Wild Chase (level 4/5)
Sunday
4 PM - 6 PM
Estimated session length:
2 hours
After two years of imprisonment, an elf has escaped and is in dire need of aid.. Transformed assassins are looking to grab themselves a quick meal, while the only object that can change him back is in the hands of his former pupil and nemesis.
Players:
4-8 players
Game System:
Pathfinder
Dungeon Master:
Victoria Gant
Adventure:
Hatchling Havoc (levels 4-6)
Sunday
4 PM - 6 PM
Estimated session length:
2 hours
After years of preparation the hero’s finally raid the largest chromatic dragon’s nest on the continent. With many a dragon slayed and even more treasures obtained the hero’s take their winnings back home. Little did they know, the eggs they brought back weren’t infertile… Crack… Crack... You finally open your shell.
Players:
3-8 players
Game System:
Pathfinder
Dungeon Master:
Justin Mercier
Adventure:
The Eldritch Birthday Party (levels 1-4)
Sunday
4 PM - 6 PM
Estimated session length:
2 hours
Your guild is hired as bodyguards for the young prince’s Birthday Festival, but a dark force has corrupted the clowns, taken the servants captive, and turned the dance floor into a battleground. Can you help save the day before the cake is served?
Players:
3-6 players